Wednesday, August 1, 2018

What the hell is the Famicom Disk System?

What the hell is the Famicom Disk System? When, why and how it came, these and more questions will be answered in this review, let’s go! 

The Famicom Disk System or FDS, for the most intimate, was a peripheral created by Nintendo and released only in Japan, in 21th February 1986, for the Japanese version of the NES, the Famicom.

As the name already says, the main media format are floppy disks, similar to the same ones that were used on computers from the 80’s and 90’s. 

For those who don't know, this is a floppy disk.

They served to replace for a short period of time the cartridges (The main media format of the Famicom), especially due to a bigger capacity, as the peripheral’s floppy disks could store up to 112 kilobytes of memory, different from the 20 until 80 from the cartridge.

Practically all games of this peripheral, due to the big memory inside the floppy disk, obliged the player to take out the floppy disk and change the side of it. The Famicom Disk System’s sides were named A and B.

Although this is an innovative technology for the time, the floppy disks showed some disadvantages in relation to the cartridges like, for example, a time that a floppy takes to load, depending of the conservation of the game. And in relation to conservation, the FDS floppy disks were fragile, because of a metal board, that was responsible for transferring information to the peripheral, could be easily damaged, than spoiling the game’s floppy disk.

The peripheral was connected to the console through a special cartridge called RAM adapter, in the console’s cartridge slot.

This device under the Famicom is the Disk System.

The accessory had in total 32 kilobytes of RAM, in which 8 were in charge of taking care of the sprites and tiles database, also containing an integrated circuit known as 2C33, that contained a sound hardware capable to produce a sound synthesis that, in short, applies periodic wave shapes in the console’s media system. This is why the games, including the Japanese versions of the ones that got released in US, have a “clean” sound. To a better and more immersive understanding, there is a comparison between the Japanese and American versions of the first game of the “Legend of Zelda” series below: 

Japanese version: 

American version:

In discrepancy with what was told earlier, one of the biggest advantages if not the biggest advantage was the possibility of saving your progress inside the game, in a time you needed to beat a whole game in a single row! This innovation was also brought to the Western but through a little battery inside the cartridges, that was in charge of saving the progress in the games. Examples of NES game that used this technology are the first two games of the “Legend of Zelda” series. You could also load progress in the games of Western through passwords. Examples of NES games that used this were the second and third games of “Castlevania” series.

Image result for zelda nes battery save
This is the battery(that little silver disc), that is responsible for saving 
the progress in the Western releases of NES titles.

Amazingly, this accessory got even a mascot called Disk-Kun, a floppy disk with eyes, arms and legs. 

Image result for disk kun
This was the mascot of the obscure accessory of Nintendo.

Without doubt, one of the most practical and genial things that Nintendo created at the time were the Disk Writer kiosks, where were necessary to pay out only U$ 3,25 to write a game in a floppy disk made to the accessory, instead of paying U$ 17,00 in a new game, that is more than the double of the price!

Image result for fds kiosk
These were the kiosks that were used
to write games inside the floppy
disks.

But in the yellow diskettes were possible to write only one game on them, but the blue diskette allowed how many times you wanted, write games on it. 

3D Hot Rally was a game exclusively released for the 
Famicom Disk System.

And on top of that, there were tournaments where who made the biggest number of points, would win a prize disputed in the tournament, like two golden versions of two golf games and even a golden version of “Punch-Out”, extremely rare today. 


Image result for punch out gold edition
This was the such disputed golden version of "Punch-Out!"

Even not making too much success, the Famicom Disk System was a great accessory, even getting, as a form of tribute to the peripheral, the startup music hidden inside the Gamecube’s menu, but in a much slower speed. 

This is the music of the FDS startup.

Now this is the music of the Gamecube menu with
increased speed.

Coming to the end of this post, I hope you liked the content I brought here in this blog and also hope to give even more interesting content in the blog. See you later!





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